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HELLO, ROBOCHIEF! I'm PROFESSOR OTTO VON HAREBRAIN, your CHIEF SCIENTIFIC, ASTRONOMICAL, and ASTROLOGICAL ADVISOR.  For the last 5,000 years, the BLASTBOTS have been battling for control over our HOMEWORLD - the aptly named KHAOS-5! Unfortunately, I have just discovered a GIGANTIC METEOR - codenamed INTERSTELLAR COLLISION UNIT-812 (or “ICU-812” for short) - that's on its way to DESTROY KHAOS-5!  As the ROBOCHIEF of your TRIBE of BLASTBOTS, you now have TEN TURNS OR LESS to: 

  • ESCAPE: EVACUATE as many of your BLASTBOTS as ROBOT-ILY POSSIBLE before ICU-812 makes IMPACT; and 

  • DESTROY: SABOTAGE other BLASTBOTS’ ESCAPE EFFORTS. 

IT’S ALL UP TO YOU NOW, ROBOCHIEF! IT’S SONIC BOOM OR SONIC BUST! CERTAIN DOOM OR EAT MY SPACE DUST! SOLDER OR CANNON FODDER! WILL YOU BE ABLE TO SURVIVE!???? IMPACT IN T-MINUS: 10, 9, 8… OH, ZAP!!!!!!!!!

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BLASTBOTS is a turn-based strategy board game with a dual-focus on strategic card play and  tactile elements. Multiple paths to victory require players to be adaptive in response to other players' tactics. A turn counter creates urgency by limiting the number of turns until a gigantic meteor makes impact and the game ends.

 

You start the game with ten turns to evacuate your BLASTBOTS and sabotage your enemies. When the first player’s meteor totem crosses the threshold to IMPACT, the game immediately ends. Because, you know, planets don’t react too well to a meteor crashing into them. Think fire. Brimstone. Toxic fumes. Floor is actually lava. No available parking (because of the lava). Core instability – and not the kind you can fix with yoga or probiotic yogurt. And worst of all, getting outmoded.

There are three different ways you can win:

  • ESCAPE VICTORY: Be the first player to blast 15 of your rockets into space!​ OLLY-OLLY-OXYGEN-FREE!

  • DESTRUCTION VICTORY: Be the first player to turn 15 enemy rockets into space dust! HYPERSONIC-BOOM-SHAKALAKALAKALAKA!

  • HIGH SCORE VICTORY: If any player’s meteor reaches IMPACT on the DOOMSDAY CLOCK before a player achieves an ESCAPE or DESTRUCTION VICTORY, the player with the most points wins. Don’t worry: If multiple players tie for the most points, which probably won’t happen, there is a tiebreaker rule that determines the winner (because ties are for shoelaces and lesser robots). ENTER YOUR INERTIALS!

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